[GAMEPLAY] Miss Fortune Double Up Crit Bug
With the new Miss Fortune Rework, Double Up (Q) deals 150% damage to the secondary target if the original target dies from Double Up's initial damage. Double Up could always proc on hit effects but not critically strike. This has not mechanically changed as of 5.14; however, the extra secondary damage is classified as a critical strike in game. This damage is unaffected by Infinity Edge in testing, but will proc Frenzy mastery (5% attack speed per critical strike, stacking up to 3 times). The Frenzy mastery interact appears to be the only unlisted/indirect change to Miss Fortune and as such I have listed it as a bug.
- Use Double Up on a unit who is guaranteed to die from its damage.
- Have Double Up jump and deal damage to a second unit.
- Gain the Frenzy mastery buff.
I was able to gain the Frenzy buff on every attempt, assuming the first unit died from Double Up.