[GAMEPLAY] Fizz can't avoid Cho'Gath W
Cho'Gath W hit and silence Fizz even if Fizz is doing his E. I think there are more bugs about interactions with Fizz E, but it's the only one I found atm.
Cho'Gath W hit and silence Fizz even if Fizz is doing his E. I think there are more bugs about interactions with Fizz E, but it's the only one I found atm.
Are you sure it's a bug? Cho W reads where you are when the ability is pressed not when the delayed animation happens so if you're in the hitbox and vulnerable when the ability is pressed you're probably still getting hit even if you pole during the animation.
[{quoted}](name=Saddam Husswain,realm=OCE,application-id=LqLKtMpN,discussion-id=xjlGEwyW,comment-id=0000,timestamp=2016-02-08T11:16:28.116+0000)
Are you sure it's a bug? Cho W reads where you are when the ability is pressed not when the delayed animation happens so if you're in the hitbox and vulnerable when the ability is pressed you're probably still getting hit even if you pole during the animation.
doesnt make much sense. chos w silences him so he isnt able to even use his e. and there is no window in which fizz isnt invulnerable during his e AFAIK
No, Husswain is right. The same thing used to happen with Mordekaiser's E (Siphon of Destruction) and Darius' E (Apprehend). Abilities in league follow a simple formula for areas of effect:
If the animation is long enough, however, it's possible for someone to leave the AOE before the animation finishes. Because they were still within the AOE when the command was given, however, they'll still be hit even if they leave the area.
Yeah, they should just remove Fizz's E so that all problems are fixed.
I completely agree, that really sounds like fizz is the problem and we should just remove the w if it causing such problems with Cho'Gath.
animation and area of effect don't match, so if you are doing your e with fizz when you see the animation, probably you are already silenced. look this :