(BUG) HUD timers are ahead of actual in-game timers

nukteon·8/11/2016, 11:23:06 AM·2 votes·1,103 views
Weird timers bug

As it can be seen on the gif, ghost can't be used despite appearing as available. When pinging its CD time on the chat, it seems that it actually is on CD yet despite appearing as available to use on the HUD. Anyone else has ever get this bug? Same is happening for me with every timer in the HUD (Death timers, active items, abilities...)

1 Comments

Màv2/16/2017, 5:31:51 AM1 votes

{quoted}

As it can be seen on the gif, ghost can't be used despite appearing as available. When pinging its CD time on the chat, it seems that it actually is on CD yet despite appearing as available to use on the HUD. Anyone else has ever get this bug? Same is happening for me with every timer in the HUD (Death timers, active items, abilities...)

Are you still experiencing this issue? I have been getting this for awhile, really noticeable with Corkis passive due to it saying it's up but still having 15s left. The passive will be up but when you link the timer it still has 10-15s, also the same with jungle spawns. It'll show 45s until Baron while my friends will say 1 minute until he spawns (Baron spawns for me when my timer reaches zero but is untargetable until his reaches zero.

!Edit! - Possible Fix

http://boards.na.leagueoflegends.com/en/c/bug-report/PivrW8i0-visual-bug-with-brandjinx-ultimates?comment=0005

I was experiencing the timer issue like you, as well as the rest of these. After trying countless things this is what got rid of all the bugs for me, figured I'd post it here since I replied.