[GAMEPLAY] Quinn's Vault and Flash/Gap-Closers

Axeaddonis··2 votes·1,052 views

If Quinn uses her vault on someone who uses a gap-closer immediately after, Quinn will usually bounce back in a different direction from where she vaulted from, often somewhere behind the champion or off to the side. The most recent instance where I've experienced this was in my last game, where I was chasing a Soraka towards her tower and vaulted in an attempt to kill her. She flashed in the direction of her tower and instead of hitting her and bouncing back to a safe range, the game put me behind her directly under the tower - the complete opposite of where I wanted or expected to be.

This can be easily replicated by using vault on someone and having that person flash before the interrupt. While this can be beneficial as well as harmful - different instances might place Quinn either in further danger or in a better position to catch the target - it is counter-intuitive to anyone who is familiar with the skill and places, and can be completely unpredictable and unavoidable

4 Comments

Lumus Avatar1 votes

It's the nature of the beast. Happens to me all the time. You just cross your fingers and hope or make sure they burn flash before you try it. Flash usually has worse consequences for Quinn than most gap-closers, towers notwithstanding.

WeFlyNoLie1 votes

Exactly, remember when Jarvan's Cataclysm wall traveled with somebody who flashed? Same with Garen's ultimate.

Lumus Avatar1 votes

If you activate a targeted ability and the target uses a movement ability during the animation, which does not make them untargetable, then the ability will track on them to their destination.

Garen's Demacian Justice Caitlyn's Ace in the Hole Vi's Assault and Battery Pantheon's Spear Shot and Aegis of Zeonia All of stupid Fiddlesticks' abilities

just about any point and click, champ-targeted ability will do this if timed right. If timed "wrong" the effect is target moves out of cast range before animation completes and cast is cancelled OR cast completes before movement occurs and interrupts movement.

Shrîke1 votes

Bad luck really Riot said they fixed that, big lie.

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