[GAMEPLAY] Azir auto pathing without commands when using Arise!
This has happened throughout two games when I've tried playing Azir in normals.
I'll cast Arise! to summon a sand soldier and order it to attack a minion or a champion, and after the first strike, Azir will begin to wander in seemingly random directions, breaking the soldier's attack until ordered to attack again. This repeats until the sand soldier expires.
I've noticed that when the target for Arise! is in the soldier's range, but not Azir's he tends to walk toward the target until he's in auto attack range, then attacks as normal. Sometimes I've even noticed both the sand soldier and Azir utilizing their sound when attacking a target, though Azir's auto attack beam doesn't show.
Other times I've noticed Azir will wander toward top lane or bottom lane friendly outer turrets, as indicated by the pathing line on the minimap. Of the times I've noticed this the line was white, so he wasn't targeting an enemy.
This renders Azir nearly unplayable, as rather than keeping his safe distance from enemies and using his abilities, he wanders into enemy range almost every time, and his auto attacks must be manually reset after each attack.