[GAMEPLAY] Heimerdinger 1 of 3 turrets remain active / shoots after Hourglass + Flash (not around)

GhostFaceKoala··1 votes·429 views

Heimerdinger used item 3157 and right after summoner 4'ed away one of three turrets (the closest turret near him) remained active even when Heimerdinger went back to base.

Two noticeable glitches:

  1. Animation - bullets kept shooting while recalled at base (not near turrets).
  2. 1 of 3 turrets remained active throughout the entire time Heimerdinger was at base (not in the area). This was confirmed by going back to the turrets, 2 of three were inactive and 1 remained active.

2 Comments

Votable Jester1 votes

If one just lasted a few seconds longer than the others, he could have simply been recalling within range of that one. If it remained active for most of his walk back, it's probably a bug.

GhostFaceKoala1 votes

I would agree, but he was out of range long ago. The turret yellow circle indicator spun down and the turret was still "stuck" in the active position.

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