[GAMEPLAY] Heimerdinger 1 of 3 turrets remain active / shoots after Hourglass + Flash (not around)
used
and right after
'ed away one of three turrets (the closest turret near him) remained active even when
went back to base.
Two noticeable glitches:
- Animation - bullets kept shooting while recalled at base (not near turrets).
- 1 of 3 turrets remained active throughout the entire time
was at base (not in the area). This was confirmed by going back to the turrets, 2 of three were inactive and 1 remained active.