[Gameplay] Timeline for Azir bug fixes?

Buried·11/1/2014, 7:20:51 AM·1 votes·598 views
  1. Ult doesn't push people back.
  2. Target Q on a stationary target -> Soldiers stop short of target for 0 damage.
  3. Summon a soldier and instantly attack for 0 damage.
  4. Summon a soldier on top of a stationary enemy, E to soldier and not collide with enemy.
  5. Soldiers don't always Q in the direction they should (e.g. 2 side-by-side, cast Q between them, both shift to the left instead of crossing)
  6. Soldiers don't stack around the end point where Q is cast. (similar to #2)
  7. Q and R occasionally bug and don't show as on cooldown.

This is a list of bugs I've experienced in 24 hours of play. Was this stuff never reported in beta? Was this champion rushed out? I just can't believe these character-breaking bugs were let through to release without anyone mentioning anything.

I am hoping for a timeline on when we can expect fixes to these (and I'm sure other) bugs with this champion, or at least confirmation that these are things that are being looked in to.

1 Comments

Velasan11/2/2014, 5:51:20 AM1 votes

I was just posting a separate thread because I'm having problems with his ultimate either going through people and doing nothing or locking up. Didn't realize there were so many extra bugs!