No reset Bounty

Chxresubles·12/31/2015, 3:11:25 PM·1 votes·400 views

I was playing Zed and a Brand killed me with the assistance of Bard. Their team received 350 Gold. and when I respawned, I noticed that I still had a bounty of 2 kills as I didn't killed anybody after my death. Then they killed me again and their team received a bounty of 100 Gold. I was playing a normal game on the Summoner's Rift. Hope this bug will be fixed soon. And see you on the Rift

3 Comments

A Bad Mystic12/31/2015, 3:12:59 PM1 votes

Its an intended feature iirc. gonna recheck the patch notes to make sure.

A Bad Mystic12/31/2015, 3:22:27 PM1 votes

Here we go, all the way back in patch 5.22

Kill Gold In place of traditional kill streaks, bounties turn shutdowns into global gold.

League often comes down to an optimization of 'how can I get the most value for my effort?' Sometimes this shakes out in neat ways (do we take dragon for later, or a tower for now?), but when you have to crunch numbers to tell whether or not it's valuable enough to kill a target, we may have gone too far. Bounties are a way to ensure the answer to 'Should I kill this high-profile bad guy?' is always yes, changing the question to 'how and when' rather than 'yes or no'. Bounty tiering BOUNTY BOARD Bounties are now visualized by a banner next to champion health bars FAME Bounties begin accruing at 2 consecutive kills (unchanged) INFAMY Bounties increase per additional consecutive kill, up to 5 kills (unchanged) PERMANENT RECORD Bounties are no longer reset on death. Instead, dying now reduces bounty tier by 3. PROBATION A bounty tier of 1 is now possible, but only if a champion dies while at bounty tier 4

Dinko1/2/2016, 2:59:22 AM1 votes

This is not a bug; it's working as intended. You don't lose all your bounty from only a single death. I suppose the reasoning behind this is, that you should still play safe, even if you have died once.

Good luck in your future games, m9.