ZZrot Portal un-autoable {GamePlay}

Cindai Motor·3/10/2016, 4:12:47 PM·2 votes·508 views

If you place ZZrot, then sell it back to the shop, it is unauto-able by enemy champions making it invincible. Reproducible 100 percent of the time.

Steps:

  1. Buy ZZrot
  2. Place ZZrot
  3. Sell ZZrot
  4. Enemies can not destroy ZZrot.

1 Comments

Magnum Mack3/10/2016, 4:50:25 PM1 votes

Finally, they can disable it for a while.

I recently realized the potential for wave management with this shit and have been doing all kinds of retarded things with it. I can freeze a wave at the enemy t2 tower even if the wave is currently at my t2 being cleared. It buys INSANE amounts of time to react to multiple threats by deferring one until others are managed. If you don't have at least one on your team then it becomes this huge hassle late game and god forbid top AND support make one and place in opposite lanes.

And then watching people kill it takes so long and gives just 30 gold despite how many minions it vomits out for however long until you get to it. It's just not an item you can counter without your own and THAT isn't healthy.

Let's put that into another scheme of things. If I'm up against a blitzcrank with that obnoxious grab, I can counterpick with Morgana and use black shield. Then it becomes a skill match of can he hook something without me blackshielding it first. Items work the same way. They build a rylei's to slow me on hit, so I build a qss to cleanse it and get away. But Zz'rot has no other counter but itself. Don't say Banner of Command counters it. It doesn't have the same direct impact as Zz'rot.

I told my team jokingly that we should just all go zz'rot and place it between their tier 2 and inhib turret. It was remarkably too effective. It felt dirty.