[GAMEPLAY] BARD - A. Chimes Spawn within Bases and B. Number of Chimes Spawned too High

Mosezekiel·4/23/2015, 12:48:34 PM·1 votes·721 views

A. Chimes Spawn within Bases:

This has only happened in Twisted Treeline Co-op/AI so far. I have only seen the chimes appear in the small alley between the Nexus and the bases wall (both on ally and enemy side) or within the attack range of enemy inhibitor turrets. So far I have not witnessed them appearing in the fountain of either base, within the attack range of the nexus turret, or anywhere else within a base.

  1. Go into a Co-op/AI game on Twisted Treeline.
  2. Choose Bard.
  3. Waltz around within either base so it is high priority for Ancient Chimes.
  4. Wait for Ancient Chimes to spawn within the base.

This is probably rather difficult to recreate as chime spawns appear to be governed by rng for the most part. It did, however, occur in both games that I played Bard on Twisted Treeline. I have only the Classic skin, so I do not know if this occurs for Elderwood Bard

B. Number of Chimes Spawned too High:

This has only happened in Twisted Treeline Co-op/AI so far. 2 chimes spawn at 1:40 (2nd spawn) and 2:30 (3rd spawn) whereas on SR 1 chime appears at the 2nd and 3rd spawning. Thus 6 total chimes spawn by 2:30 instead of the normal 4. I've been unable to find anything stating that number of chimes spawned in Treeline is different from SR, so I assume this is unintended.

  1. Go into a Co-op/AI game on Twisted Treeline.
  2. Choose Bard.
  3. Waltz around the map until 2:30
  4. 6 total chimes will have appeared when only 4 should.

This occurred both times I played Bard on Twisted Treeline. I have only the Classic skin, so I do not know if this occurs for Elderwood Bard

1 Comments

Vaati0064/24/2015, 4:57:08 PM1 votes

Interesting. I'm pretty sure that the number of chimes spawning is actually working as intended, but you might be right about their placements being bad.