[GAMEPLAY] Talon has a lot of bugs that need to be addressed

TH3RM4L·7/20/2019, 4:25:52 PM·39 votes·11,873 views
  • Blade's End tooltip displays the ability name twice, in the spell description.

  • Q's indicator is shorter than the actual range (applies for both ranged and melee Q).

  • If rooted, Talon's Q makes him grunt if he casts it on an in-range enemy, even though he can't dash.

  • Ranged Q's dash/blink follow system is a mess. Sometimes it follows, sometimes not, and sometimes it makes Talon AFK for 1 second, then suddenly teleports him to his target. It's very random and unreliable.

  • Melee Q makes Talon automatically basic attack his target, like Wukong's Q, for example. But if you double-press the ability, the attack gets canceled and Talon just stays idle. This happens because, for some reason, Q can be buffered again during its cast time, so Talon tries to Q his target a second time, even though the ability is on cooldown, instead of basic attacking it.

  • Abilities blocked by spell shields (and Fiora's W) visually apply Passive Wound stacks, even though the stacks were actually blocked. This creates a lot of confusion.

  • When unmaxed, Talon's E tooltip shows the terrain's cooldown 15 seconds longer than it actually is... and the back/side-flips are still there even after the bugfix. They occur less often, but definitely at least once per day for me. And pressing E makes Talon grunt like he would be jumping over a wall, even if he's not.

  • Talon's ultimate's first instance throws the ring of blades closer than normal, then, after the 0.7s delay, they teleport further where they should had been. This bug is visual only, the hitbox is unaffected.

22 Comments

Kenneky7/20/2019, 4:46:20 PM8 votes

I really hate the ultimate glitch, even tho It's only visual, it's really annoying. That glitch have been for a while now - several patches. For the rest, never encountered them myself...

togxe7/20/2019, 5:02:34 PM8 votes

It's actually amazing how they haven't fixed the broken way his Passive stacks work against spell shields. It's just so confusing.. I've killed myself a lot of times because of it.

crus8d3r7/20/2019, 5:54:14 PM8 votes

Sometimes he will backflip into the same spot when he is trying to E over walls. Had it happen 4 times in one game the other day. Worst part is that it still puts the terrain in question on cooldown.

xDrugs7/20/2019, 4:57:42 PM7 votes

Ah, that melee Q bug is the most annoying. I've missed an uncountable amount of kills because of it.

Choenix7/20/2019, 6:02:36 PM6 votes

Approved...especially Q bugs... Also self stun when you want to Q enemy that is barely in meeleQ range and leaves in the moment when you want to Q. And follow up when enemy flashes/dashes etc....

DJisKxng7/21/2019, 3:24:28 AM4 votes

If you tap E on a terrain he’d grunt before he even performs the animation

Andevar7/21/2019, 12:19:57 AM3 votes

Hopefully Riot finally notices these bugs. They’ve been allowed to exist for far too long.

Sadly, most likely Riot will not notice this like the last hundred reports written about Talon’s bugs and they’ll continue to exist for another 2 seasons or more. But let’s hope.

RooAbost57/21/2019, 4:48:40 AM3 votes

He's not a popular champ so I doubt he'll get any of these bugs fixed.

Scaryz7/22/2019, 3:48:38 PM2 votes

imagine riot games is a giant company and they are "trying" to make the meta works good, but lethality is 0, all assassins ad are dealing 0 dmg and this talon champion had 129319239123 bugs, season 3-4 developers are better than those s8-s9 devs who's trollin' all players with those ideas to make meta good ahahha you all destroyed the game

ExplodingFist667/21/2019, 12:06:54 AM1 votes

Just press Q once, bug solved