Warwick bugs

Zbum·12/14/2019, 10:45:55 PM·1 votes·1,023 views

Warwick and his fantastic amount of game changing "features". While I don't like blaming losses or deaths on bugs, sometimes it's blatantly obvious that that's what caused it. It's been said before and I'll say it again, warwicks bugs need addressing.

-His ult can be "self" interrupted by many point and click abilities. Even Ekkos E can interuprt WW ult. as shown here: https://streamable.com/tln5c -WW's ult also doesn't interrupt most animations, which is what causes his ult to be interrupted by nearly anything. Rene, signed, alistar, voli, etc. Here's an example of a WW ult interacting with a rene stun: https://streamable.com/ufswp Another more extreme example of lee ult vs WW ult: https://streamable.com/e30sv -His ult also has a "mushroom" hitbox at the start of it, while at the end of the ultimate range there is no "mushroom" hitbox like with most other projectile ultimates (for example; ashe and jinx). -Not a bug, just a frustrating design choice. -WW's ult can sometimes not go over walls, and sometimes makes WW get stuck briefly on a wall if colliding with one. EDIT: So I double checked in Practice mode the wall jump, it seems to be inconsistent, Sometimes that same jump is possible and other times it is not. It also seems that sometimes when stood too close to a wall you simply just bash into it. https://streamable.com/2tt6o -WW's ult can sometimes travel extremely fast (like 3-4 times faster than the usual ult travel speed) with no clear reason as to why. This makes it very easy to miss moving targets if you are predicting their path when it happens.

WW's Blood hunt (W) doesn't even function properly as has been stated many times. -The active doesn't do what it says on the tooltip "Briefly sense ALL enemies"; WW's W does not do this. -Often times after reviving, WW will not gain his movement speed towards enemies that are under 50% HP. -If you activate W while facing away from a target (or the passive movespeed has worn off while facing away) and then cast R towards that target, you won't get the proper range. -The issue here is that the range indicator doesn't update immediately as you gain and/or lose movement speed. -WW doesn't gain attack speed boost until AFTER he hits a target that is ALREADY below 50% hp. This makes his attacks feel very clunky at times. I often find myself interrupting my own auto attack while orb walking because of this. As you can see, hitting the small raptors ww doesn't gain any attack speed until the raptors have been hit an additional time AFTER they fall below 50% hp: https://streamable.com/xz2fb -Also WW's passive attack speed is supposed to triple on enemies below 25% HP, but not only is this not true (it should be 330% additional) but it already hits the attack speed cap (This is with NO attack speed items/runes at level 18): https://streamable.com/co9ao

WW's Q is also very inconsistent. -Q will sometimes not stop displacements, as shown in this clip the lee takes damage from WW Q but the knockback is still applied, you can even see the "rooted/channeling effect" before the ult hits indicating that Q was latching onto lee. (The replay does not show Q on cooldown but it was in game): https://streamable.com/tttfe -Sometimes Holding down Q won't make WW jump over a target. -Not possible to show this happening without real-time footage of keystrokes. -When you latch onto someone, if they are running away you can sometimes be placed ontop of them rather than the other side of them. -Also sometimes after latching onto someone, you can end up so far the other side of them that you are like 300 units away (seems to happen sometimes when the target walks towards WW during Q) -Q also has a short delay when receiving health.

-WW's passive also does not give him triple the healing as it's stated it does in the tooltip (This is at level 18 with no additional healing runes or items): https://streamable.com/ky2dh

A lot of Warwicks problems are bug related, or due to weird mechanic relations. If these were actually fixed it would go a long way to making warwick more consistent and less frustrating to play at times.

Of course until Riot finally get around to drawing WW's name from their hat of flavour of the month changes I don't see them ever fixing these problems.

1 Comments

wildfox9T12/18/2019, 10:53:19 PM1 votes

champions interrupting your ult with their CC it's not a bug,once your enemy start casting an ability only death or stasis can interrupt it it requires timing but many abilities that can apply an hard CC have a long cast time (.25 sec or so),if they start it right before they get hit the cast will continue and they will stun you afterward

for the rest i agree,his kit is buggy and his interactions are inconsistent