[gameplay] directX crashes after champ select

grrert·2/9/2018, 10:49:38 PM·1 votes·311 views

Whenever I attempt to start a game, the scrren flashes black, and does not even enter loading screen. I get the message "an unknown directx error has occurred and league of legends cannot start. I have updated my drivers to the latest version.

1 Comments

grrert2/9/2018, 11:26:11 PM1 votes

Here is the end of the game logs. I have the latest drivers installed. 000002.108| ALWAYS| -----HARDWARE INFORMATION START----- 000002.109| ALWAYS| Operating System: 10  Professional, x64 000002.109| ALWAYS| GPU Manufacturer: NVIDIA GeForce GTX 960 000002.109| ALWAYS| GPU Memory: 2147483648 000002.109| ALWAYS| GPU Driver Version: 23.21.13.9077 000002.109| ALWAYS| CPU Brand: GenuineIntel 000002.109| ALWAYS| CPU Processor Name: Intel(R) Core(TM) i5-6600K CPU @ 3.50GHz 000002.109| ALWAYS| CPU Identifier: Intel64 Family 6 Model 94 Stepping 3 000002.109| ALWAYS| CPU Speed: 3504 000002.109| ALWAYS| CPU Topology: 4 Core 000002.109| ALWAYS| Physical memory: 17179869184 000002.109| ALWAYS| -----HARDWARE INFORMATION END----- 000130.466|  ERROR| Error in Direct3D9_CreateDevice: Not Available 000130.466|  ERROR| rr3dRenderLayer::InitDevice: Failed to create device, aborting 000130.466| ALWAYS| Failure 000143.473| ALWAYS| r3dRenderer::SetMode failed during fallback, shutting down 000143.473| ALWAYS| r3dRenderLayer::Close() enter 000143.478| ALWAYS| r3dRenderLayer::Close() exit 000143.478| ALWAYS| Destroying the Renderer (2) 000143.478|  ERROR| Failed to init render 000143.478| ALWAYS| Destroying the Renderer (1) 000143.479| ALWAYS| ClientFacade::Stop 000143.495| ALWAYS| Bugsplat disabled