Tristana's jump (W) can be interrupted in mid-air

Therises··1 votes·906 views

I'm so frustrated about it. Every time I try to jump away from the Blitzcrank , Thresh , etc, they catch me in the mid-air. WTF. Also, Tristana gets stunned and stops in the mid-air when you try to jump over the Veigar's stun. WTF #2. And, sometimes, I can't jump over the wall, even if the range of the ability is sufficent. Please fix, or provide some information about this what-I-call-a-bug situation. It's really important to me, because Tristana is my main adc for ranked games.

12 Comments

Truly Prideful2 votes

You can jump out of the Blitz hook if you jump just as it hits you. Takes practice, but is hilarious once you have the timing down.

On topic, this is how it's meant to work. Dashes and jumps have an animation and travel time so they can be interrupted, blinks are the ones that are instant and different.

Therises1 votes

Well, I get it now. But still it's sad that animation doesn't match mechanics.

GaleWinUnleashed2 votes

Mostly because it would be absurd for Tristana to have the same type of untargetability that Fizz has.

Tyrone Lannister1 votes

Its intentional

Therises1 votes

So why call it a jump, if, in fact, it's a dash?

Tyrone Lannister1 votes

They function the same way soooooo..

Therises1 votes

Well, nope. Jump implies you can jump over, for example, Veigar's stun. With dash you can't. Well, if that 'jump' can't be disrupted in mid-air that would be wonderful.

Tyrone Lannister1 votes

What jumps can get over veigar stun????????

Therises1 votes

I meant actual jump, the one, that animation is doing.

Tyrone Lannister1 votes

Jump function the same ways as dashes. They just look different.

Therises1 votes

Yeah, but still sad.

Xx420n0sc0p3sxX1 votes

This is 2 days old but I would like to give some insight.

There are a few reasons why trist jump doesnt work that way:

1: Balance 2: It's a lot of work 3: The game has no Z axis

Knockups and jumps and whatever are entirely visual, as the game as no z axis. It simply looks like things jump. I'm sure you know this, but this is important because the game has no checks for where someone is in the air. Sure, you could program a spell to only work on trist if she isn't jumping, but that would include most spells in the game, and would cause some balance problems. So as everyone said, its intentional, but I just thought I would put this out there.

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