[New Summoner's Rift] Fountain Glitch on loading d/c

Lupester·11/18/2014, 6:47:55 AM·1 votes·1,569 views

So In the last game that I played, my client crashed while I was loading into the game and I had to hit the "reconnect" button and all that good stuff. When I got into the game I bought my items like normal, but when It tried to leave the fountain it was as if that 15 second barrier was still up (even though visually it was not). I gave it some time, about 1:40 in before I tried to reconnect - after I reconnected again the bug was gone and I was able to leave the fountain slightly salty that I wasn't going to be getting a leash from it being so late. I even tried to flash out of the fountain originally when I was stuck but it just made my character walk back as if that barrier was there, it was really strange. Just thought this should be something that Riot is aware of on the new Rift. Not something extremely common, the only thing different is that I disconnected on the loading screen, so I'm not sure if that had something to do with it or not. Maybe Riot just doesn't like Shaco though, that's a possibility too.

1 Comments

DericDraco2/2/2015, 3:07:31 AM1 votes

This has happened to me at least a dozen times. Always happens if you DC while loading the game. You can flash/Teleport past the barrier but you will always return. Think the server becomes out of sync with the client and considers you DCed still, causing you to auto runs back to the fountain. I have noticed it happens more often if you connect/load past the first 15s.

Sometimes this bug runs you to the enemy fountain, to suicide. Even if you Back(B) to you fountain you will still run to the other fountain.

This only happens on NA, as I play on EUW also. Has yet to happen on EUW. And this has only happens since adding the 15s fountain barrier start.