[GAMEPLAY] Revitalize causing extra damage on Dr. Mundo

Mr Mid Boss··7 votes·1,021 views

On Mundo, if you have taken the revitalize rune, it will cause the HP costs of all of Mundo's abilities to increase, while it will increase the healing from Infected Cleaver (Q), it will still cause "Negative Healing" to happen, however, it will increase the cost of Sadism (R), but not cause it to restore more health.

This is very simple to recreate in the Practice tool; All you need to do is take revitalise on Mundo (as stated) and cast abilities, if you look at the "Bonus Healing" part of revitalise it will have a negative value and will not go up from your ultimate. (same for Passive and Warmogs, but I don't think that's meant to interact with those anyway)

4 Comments

LostFr0st2 votes

I wish they would just disable the rune on him for now since they can't fix it because of the holiday break.

junglerboy161 votes

Honestly this is incredibly annoying, I just run the second wind one instead now...

Also it's annoying that they don't count his ultimate as healing for the sake of Overheal's shield.

Infernape1 votes

Also it's annoying that they don't count his ultimate as healing for the sake of Overheal's shield.

It's not supposed to. His ultimate is regeneration, not healing.

junglerboy161 votes

No shit sherlock that's my point.

My point is it should be recoded to count as healing because it is such a significant amount of health. The only reason it isn't is because Mundo's code is an ancient mess of spaghetti. If they created him today they'd say he heals for X% of his health over 12 seconds, instead of classifying it as regen.

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