Diana and Sated Devourer Passive Procs

BooGamersNyx··1 votes·1,743 views

I tried at Diana earlier with Sated Devourer looking to see if a build more suited to dueling was possible. It was somewhat infrequent, but it would sometimes proc the double passive stacks and sometimes would proc all three for Diana's passive.

Basically, sometimes it took 2 hits for Diana's passive AOE to proc and sometimes 3. I've seen this on some other champs as well, much more rarely, but still.

I believe it has something to do with the way the stacks count until they proc and the interaction with the Sated Devourer's Phantom Hit passive.

4 Comments

Acetone61 votes

The same thing happens with Aatrox but instead it skips his w entirely and it doesnt proc.

BooGamersNyx1 votes

That might have to do with the fact that it is specifically the third auto that restores health. The phantom hit tehnically has no damage of its own and only triggers hit effects, so with Aatrox it might be the fact that since there is no damage, his passive doesnt recognize it while the coding says that it is already past the particular auto that allows it to hit.

To clarify, what I think is happening is:

1st hit- Deals AD damage and procs both the first stack on Aatrox's W and the passive on Sated Devourer, marking Aatrox with an invisible buff that says that his next auto will hit twice, the second for no damage.

2nd hit-Deals AD damage again and gives the second stack on the W passive, and the Phantom Hit occurs almost but a millisecond after the autoattack is confirmed to have landed.

3rd (technically) hit- The Phantom Hit is supposed to be an autoattack with no base damage. Either the coding says that the scaling for this auto is the champion's ad minus his ad, or it simply makes it so that the damage is technically nonexistent.

Whichever way the coding works, I think that the other side of the W passive, which gives extra damage in exchange for health, is the cause of that bug. Not really sure on the specifics, but I think that's how it's going down in terms of what the game is thinking.

IGotScuttleCrabs1 votes

I tried sated skarner yesterday and I kinda feel like it was happening with him too. His Q is reduced .5 seconds with autos. I'm under the impression with sated that 1 auto > sated auto should result in 1.5 seconds down. That's doubled against champions. So dueling an enemy should have his q off cool down every 2 autos but it was usually taking 3.

BooGamersNyx1 votes

Might just be buggy with innate abilities and fine with items then? I don't think items have had problems procing as far as I know. BORK and Wit's End i havent had problems with for example.

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