CLIENT - Both teams - Ranked ruined
Started a game around 00:00 UK, ranked.
- http://matchhistory.euw.leagueoflegends.com/en/#match-details/EUW1/2121842360/213581226?tab=overview
From the moment the game began, both teams where complaining about spiky ping, on checking mine at various moments of the game, it was going as high as 561.
Now, this was affecting both teams, apparently, but it got to the point, around the 20minute mark (can see in match history) where my whole team weren't able to do a thing. I was taking 6 seconds for my character to move, he never walked, just slid.
We eventually lost the game due to the enemy team being able to either play through the spike better than us, or just not being as affected, either way, this has ruined 45mins of my time and a 20 point LP deduction.
Now, you guys have access to the relevant information to fix this, because I am extremely unhappy at losing LP for a client issue. Link shows you should have all info - https://support.riotgames.com/hc/en-us/articles/201751814-What-data-does-Riot-Games-collect-
You will be able to see the latency for all players in the game, and I'm sure in the result of fairness, a better solution can come out of this than 5 people who no fault of their own lost LP.