Kalista passive is choppy [GAMEPLAY]
When playing Kalista today, after the changes made to auto attack canceling and such, I found it rather difficult to utilize her passive. It was rather simple and smooth to handle in the past, but now when trying to perform the kite mechanic, it's seems rough and choppy, the movements don't flow smoothly, and sometimes instead of lunging, she would stop attacking and move normally. To do this, simply play Kalista in a game, any kind, and try to jump around in a circle as many times as possible. it seems to be greatly difficult. I don't know if this is just me, but if anybody else is noticing the same thing, leave your experience here.