[GAMEPLAY] Practice Tool: Game Reset does not reset minion stats
While using the new Practice Tool to work on my wave control, I discovered that the tool is not properly resetting minions stats when a "Reset Game" command is given.
When towers are destroyed throughout the practice game, allied minions across the board get stronger. From what I recall, this was added in S6. I don't remember the exact numbers or mechanics for how the minion bonuses are calculated, but that is not relevant to this bug (but you might want to check that too, because it seems a little inconsistent from the few tests I've run).
Once the game progresses to a point that I want to restart, the "Reset Game" command is issued; all towers are restored, minions die, and my champ goes back to the fountain at level 1/no items. However, the minions which spawn at this point retain the bonuses they amassed in the previous iteration of the game. This means that wave mechanics are offset, and makes wave management an exercise in futility, because I don't know if the lane is pushing because of me, or because my minions just have 50/10 bonuses.