Gangplank barrel linking inconsistent over certain terrain

Rió··55 votes·3,435 views

When linking barrels over terrain, successful links seems to be pretty hit-or-miss depending on the location. Some walls always work, some walls sometimes work, and some walls never work. Some walls even work in certain directions but not in others (see example photos). These are not all of the bugged areas (inside red buff over to the back brush doesn't work either), but they some of the most important ones that have significantly affected my games on a regular basis.

EXAMPLES: (1st and last are same wall, but show's with a bit more clarity, this wall is one of the most important)

20 Comments

LordFluffyJr26 votes

Best bug report ever...Pictures, captions, titles. You sir an amazing human being.

Dulce Dama7 votes

This bug is not K

Gubaguy3 votes

are you telling me that a wall stops a trail of gunpowder from igniting? a large, immovable object that you cant see over or pass through is stopping a small trail of ignitable poweder from casuing an explosion on the other side? as if in a meaningful balanced way? personally i dont think barrles shoudl link over ANY walls, or terraign blockage, its ahrdly fair that GP can chase down an escaping champ then toss up a barrle blindly and get a random kill just becasue.

Rió7 votes

{quoted}

are you telling me that a wall stops a trail of gunpowder from igniting? a large, immovable object that you cant see over or pass through is stopping a small trail of ignitable poweder from casuing an explosion on the other side? as if in a meaningful balanced way? personally i dont think barrles shoudl link over ANY walls, or terraign blockage, its ahrdly fair that GP can chase down an escaping champ then toss up a barrle blindly and get a random kill just becasue.

If you're using barrels blindly, you're playing the champion wrong.

OyddAWqJ5r2 votes

Acts as if GP just presses E and boom a barrel explodes with 0 counterplay.

Nuclear Panda9 votes

why can nidalee that blindly throw spears through the wall and get a random kill just because?

Gubaguy1 votes

can at least logically state that shes throwwing them OVER the wall, but gun powder wouldnt stick to the side of the wall, and it woudl take a literal mountain of it to compltly make it over in a straight line.

Logic pls.

Punkkee5 votes

your logic is horrific

  1. this is indeed a bug report because it shows the weirdness of a 2 barrels on opposite sides of a wall not connecting and litterally another barrel on the otherside of the wall against a barrel that should've connected, but didnt. also nidalee throwing a spear straight through a jungle wall, or a powder keg explosion, exploding through the wall. which sounds more realistic? we can logically state that she's throwing them over the wall. but she's not. she's throw through it. look at her animations. gunpowder WILL stick to the side of a wall. so will a powder keg. bro what're you doing
Biffolo7 votes

Trying to bring logic into a game where a spear is considered a viable weapon in war while a deranged teenager is running around with gatling guns and rpgs.

Gubaguy4 votes

I always buy a dorans blade on jinx, hoenstly i dunno where shes getting the guns from when i give her a fricken dagger, rito pls.

OyddAWqJ5r2 votes

Some bring shields, some bring daggers, some bring... rings?

HighH12 votes

Oh so you have a problem with gunpowder over walls but not the other 1000 bullshit things that could never happen in real life.It's a game it's not to supposed to be realistic

FastAsHeck5 votes

let me remind you that you can see 360 degrees, that Braum shield can block a tidal wave, that a champion who uses 2 big pistols MissFortune deals more damage by buying 6 swords, that robots can drink potions, that Gangplank can eat oranges and be K, and so much more.

Don't seek logic in this game. By nature, you won't find any.

Gubaguy2 votes

hey now, we all know that the presence of braums amazing mustashe is what stops the tidal wave, the water is so stunned by how ungodly magnificent it is that it cant bring itself to brign harm to it.

Drak Pinebreaker1 votes

This is a game, not a real life simulator.

Other things in League that make no sense: magic, the undead, dragons, ghosts.

Pawuichi2 votes

{quoted}

are you telling me that a wall stops a trail of gunpowder from igniting? a large, immovable object that you cant see over or pass through is stopping a small trail of ignitable poweder from casuing an explosion on the other side? as if in a meaningful balanced way? personally i dont think barrles shoudl link over ANY walls, or terraign blockage, its ahrdly fair that GP can chase down an escaping champ then toss up a barrle blindly and get a random kill just becasue.

Gameplay > Theme & Logic

TimTheEnchanter73 votes

I think the problem might have something to with different terrain levels, so even though it looks like those circles are touching, one is actually higher than the other, and thus it only appears they are touching. All of the circles of the failed link barrels are barely touching, so I'm assuming this issue doesn't occur if they are close together.

**BUT **since it appears that they are touching then they should by all means link together, or at the very least be fixed it so it doesn't look like they are touching.

I remember I similar bug with Anivia q targeting animation a while back that resulted in some screwed up targeting over differing terrain levels.

Joe Dredd2 votes

fuk gp

Whinja1 votes

The way the camera is angled when you play makes the differences between terrain very deceiving. From a top-down perspective I believe the barrels wouldn't be linked, but I'm not sure. I've noticed the difference with skillshots and other placeable things. Really annoying but is ultimately a visual bug.

Rió1 votes

I'm going to bump this to hopefully bring some more attention to it. Pretty massive game-play impact.

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