[GAMEPLAY] - THE ESSENTIAL: Bugs and suggestions.
Since the visual overhaul of SR Ive been noting several bugs. I'll bring up the worst ones. The ones I find have the greatest impact on gameplay, and thus in need of immediate corretion. These statements are only based on my own experience with ranked play. Ive read about them here and elsewhere though, but since they havent been fixed in any of the patches since the new SR I want to remind you guys. I have no videos or images yet.
**INVISIBLE PROJECTILES: ** Projectiles appear partly or completely invisible. Nidalee's spear is a good example. Either you see only the yellowish butning tip of the spear, but not the spear itself, OR you see nothing, but the spear still hits. I never saw a spear without the yellow burning tip. The same goes for Blitz's Q. Either you see the grey, thin metallic arm but no hand, or you see nothing. So far I have seen this happening to the following projectiles: Nidalee's Q Morgana's Q Braum's Q Blitzcrank's Q Jinx's Q Cassiopia's posion pool
[more to be added]
Suggestion: Might be related to corrupted game files or wrong adresses to them. Maybe something to correct that in the next patch? Like an indexing and control of the files related to these animation. The fact that the glitch doesnt always show up suggests its something else though. If there is some system in place to prioritize what animations to run in order to keep the game from taking up too much cpu that might be it?
STUCK ON MINIONS: I occasionally get stuck on minons. It happens around walls, turrets, jungle terrain etc, when I get wedged between minions or evern one minion and an obstacle. The minions may be either allied or enemy. Most of the time the minions disperse after some time. In the worst cases, the only way out is flash, teleport or some mobility skill. The minions also seem to get stuck on one another, which allows for 2 or 3 of them to lock a player in place until they are killed or moved. A dead certain scenario for getting stuck is standing in a horde of them.
I'm not saying minions should not collide with each other or players. If a champion is standing in an ocean of minions, it shouldnt be that easy to get out, but it shouldnt be impossible.
Suggestion: Add a bouce-back effect for minion collision with champions and maybe even other minions. A minute bouce, with a short 'cooldown', that does not interrupt attacks or movements, would ensure the boxes wont stuck on one another. The length of the bounce may have to be random within a certain ratio.
FOG OF WAR: Teleportation visible. The teleportation effect when an enemy of an is visible, thus completely revoking the element of surprise. Its hard to tell if this always happens or just occasionally. Moving bushes visible. Through the fog of war I have seen bushes do their swaying animation, the one they do when players move in or out of them. Fog of war should not show this, since it informs me where enemy players are on the map.
Thank you for a great game.