[Gameplay] Cassiopeia repathing after twin-fang
I'm pretty sure this isn't suppose to happen but if it is I think it's pretty silly.
So, here's the problem I'm having, As I'm playing Cassiopeia I would use her twin fang [E] and I would see her walk away into a different direction right after I have finished landing one hit on any enemy with the skill. As I continued I realized that Cassiopeia would always go back to her original position after casting Twin Fangs, and if not her original position she would go back to recent actions ether auto attacking a previously targeted enemy OR walking back onto a path which you have not reached the destination yet.
To best re create this would be
step1- Have Cassiopeia stay in one location as stationary.
step2- Have Cassiopeia cast ONLY Twin Fang on a enemy (Ideally a Stationary Champ) that is far enough to force
to walk a decent distance to them.
step3- Watch as Cassiopeia path/walk back to her original spot that you had her stay at.
This also works if she is...
- auto attacking, she will forcefully go back to auto attacking after casting Twin Fangs If the target was not killed.
- given a new location to go to but haven't reached the end point of the destination.
My Experience:
Basically I would be farming and then notice the enemy champion seems open to attack. I would use
poison and then combo into Twin Fang. BUT the problem is I keep getting whipped lashed back into auto attacking a minion that hasn't been killed or walk back to the spot that
was originally standing at. So I would see
walk back and forward as I struggle to aim and cast Twin Fangs effectively.
Ideally this works well if you are auto attacking the intended target for Twin Fang so you can be chasing them or follow a path that looks like you're doing a drive by. But anything else it's very annoying and can stop you from finishing off the enemy or put you out of your intended position.
Thank you for taking the time to read this and for the fun game! [slayer-jinx-catface]