[GAMEPLAY] Tahm Kench - Bugged interaction with Voidspawns and Evolution turrets
As Tahm Kench tries to Devour Zz'Rot portal's Voidspawns the spawns are picked up for the duration of the Devour animation and then they "drop" to the ground. Voidspawns are not damaged by the Devour nor can they be carried anywhere and the ability goes on cooldown after trying to gobble them up. Same happens with Heimerdinger's H-28G Evolution turrets but the outcome is slightly different and inconsistent. Evolution turrets render themselves invulnerable for a short while after they are Devoured. Most of the time just like Voidspawns they drop on the ground but sometimes they interact correctly, they get Devoured and spat out while also receiving damage.
As a regular Tahm Kench player I have faced the interaction with Voidspawns several times and the bug happens with them 100% of the time. Once I noticed this the first time I took my time to test it quite a few times. It doesn't matter if the Voidspawn is small or big, both of them work the same way. Happened in 3 different games. I do not know for sure what makes the turrets behave the way they do when Devoured. Has happened to me 3 times during 1 game and seen it happen to other players in other games. It might have something to do with the sleep mode when Heimerdinger is too far away (sorry, I can only speculate*).
*Would have tested it more but the chat service is down, making it impossible to invite friends to test it out and Heimerdinger can't be chosen as an enemy bot.
A few other notes concerning Tahm Kench:
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Occasionally when reaching 3 Acquired Taste stacks the animation of Tahm Kench showing his teeth and seeking his pray gets stuck until next death (conditions mostly unknown, effect seen after respawning).
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Spitting out minions sometimes just drops them on the ground and finishes them off. This is mildly irritating as it usually happens when trying to spit minions towards adc and making him receive gold for it with Spoils of War stacks. When the kill is immediate and happens under Kench the adc usually is too far away to receive the gold when as if the minions had flown next to the adc the range would have sufficed (conditions unclear, happens usually when Devouring low health minions just before getting shot by tower).
PS. The game, though quite rarely, keeps crashing randomly before and after champion select. I dunno if it's a bad thing to include all these things in one discussion but I thought this would be for the best. Correct me if I'm wrong.