I think Nami's heal is being reduced by Magic Resist.
I noticed this for a couple games now, but Nami's first Ebb and Flow seems to be healing allies for less than the base heal. I first saw this in an ARAM, when I went to heal a low health Mundo with a Spectre's Cowl. I didn't get the number down, so I tested this out in a bot game with a Malphite. Instead of healing him for the Rank 1 base heal of 65, he only received 42 health. Now, I understand her bounce is 15% less effective every bounce, but this is the initial cast. After some math, (0.8565 = 55.25) (55.25.76 = 41.99) (Malphite had 32 base mr, 24% damage reduction) I noticed her heals seem to be treated like a damaging spell AND a bounce.
Here's the proper format, if it helps. I don't want my fav pun maker washed up by some silly coding. :D
If Nami heals a unit, her heal is reduced by MR and by 15% (her base bounce reduction)
- Pick Nami and play a bot game with a Malphite.
- When Malphite has taken damage, heal him with W.
- Notice that instead of 65, you Nami heals for 42.
- Be sad.
Shorely I'm not the only one with this problem, but we'll sea.
~OPichu.