Inconsistency with spell types in the game
I was playing malzahar against a garen and i died 4 times in a row because his q is behaving like both a spell and an auto attack
as long as he is beside you, or in range, and uses his q and attacks you, the spell completes regardless of crowd control
I don't know if this is working as in intended, or a result of the sloppy transition from the game this was in 2009 to now. I'm sure there are plenty of other spells/abilities with inconsistencies in there logic tree's as well. Please fix this, it's making your game really unpredictable and not in a good way.
garen shouldn't be able to break a suppression simply because he is in range of me.