Ashe Crit Dmg % Rune Bug
Crit Dmg % Runes do not work on Ashe. Yes her critical hit is not a typical crit, but it is still a "critical" hit. I spent 17015 IP on crit dmg % runes and I am very sad that they don't work.
Crit Dmg % Runes do not work on Ashe. Yes her critical hit is not a typical crit, but it is still a "critical" hit. I spent 17015 IP on crit dmg % runes and I am very sad that they don't work.
Hmm, pretty sure that's not the intention and I can take a guess as to why it's happening. Thanks for the report, I'll pass it on to the designer who's been working on Ashe.
temporary solution, put a single crit chance rune into the page.
except that for some strange reason her perma slow isnt working. i have boots and maxed q. yet a no boots chogath simply walks away as if nothign was effecting him. either ashe is super bugged or he was hacking. im betting on he was hacking but i hope its just a bug.
Aight so this is actually a busted thread :^D Sorry to put you all through this haha! So what I found was a brawler's glove gives 8% crit dmg on Ashe. With the runes though it'll give 11% crit dmg. So the runes increase the % of the crit chance on the item, to make Ashe's final crit damage. A small oversight on my part X_x My bad! So then the question arises, should the runes affect her final damage or her modified damage. Final damage meaning her passive is calculated and then the runes applied, or her modified damage meaning the runes apply to her passive calculations. With other champions the runes stack with IE and such. Anivia can basic attack a minion for 60, 120(crit no runes), 144~ (runes), 174~ (runes and IE Excluding the 80 AD bonus). Ashe isn't bugged after all, but maybe her calculations could use a little change?