LoL unplayable after newest Nvidia driver

STR HairBears·8/15/2015, 8:14:39 PM·1 votes·1,979 views

2 days ago a new Nidia driver for WIndows 10 came out, version 355.60. After that update lol became unplayable for me, fps at the beginning of a game are around 20fps with drops to 0, after a minute into the game it's higher but still with drops to 0 every few seconds. It's the worst in fullscreen and uncapped framerate, not as bad in 60fps capped and windowed or borderless mode. Also the HUD is blinking the whole time in fullscreen. I also noticed that G-Sync isn't working. Tearing and above 60 fps (G-Sync should cap it at 60 fps). I used the same settings in other games, it worked perfectly in those. So only LoL has this problem. Also reverting the driver back to 353.62 fixed the problem, so it has to be a problem with the new driver.

My pc: i7-4790k 980 Ti 16 GB RAM Windows 10 64 bit Playing in either 1440p or 2160p. (changing from time to time)

2 Comments

CondorXIII8/21/2015, 12:37:45 AM2 votes

Hi, I have like the same Rig as you. I have 4790K, 980Ti, Windows 10 x64 Pro, 32GB of RAM, and a G-SYNC 1440p Asus ROG SWIFT. I have had the same problem. I noticed playing it in fullscreen mode would SOMETIMES work, but honestly nothing consistent enough for ranked games. This is pretty stupid that NVidia wouldn't test their drivers with arguably the most played video game in the world. Strange to me.

Marshmallon11/5/2015, 4:00:15 AM1 votes

Same thing with me.

asus maximus hero vii

i7-4790k asus strix 980ti 32g corsair vegnance ram windows 10 professional 64 bit asus rog swift pg 278Q

Gsync off: 240 fps @ 1440p Gsync on: 5 - 15 fps @ 1440p, eventually leading to blue screen if I dont alt tab right away and turn off Gsync