Spells not 'hitting' even when champs are in the aoe, (Lux)

JFat·1/29/2017, 9:55:59 AM·2 votes·769 views
https://puu.sh/tF7ra/2f480a57a9.mkv

(Not sure why the video wont show in the browser, might have to download it) First off, i'm not posting this because of this once off incident. I play Lux quite a bit because I enjoy the character, but when things like this happen it gets really frustrating.

The AOE of the spell was indicated before I cast it. Ezreal made a good attempt at dodging the laser, but from looking at the AOE indicated prior, still shouldn't have left unharmed. This happens all too much. Can we seriously get the AOE indicator shrunk to its actual hit box or something? The same happens with her E all the time, they even have the slow effect applied and it still doesnt do the hit dmg. (this is when the e is popped instantaneously from hitting e again mid air.) I am just sick of these inconsistencies. I have hit those lasers plenty of time with the champion much further away. Also would like to note, I had a constant 35ms ping, so that should cut that out of the equation.

(after reviewing the video once again, the ultimate seems to have cast above where I indicated it to, which is still a bug...)

2 Comments

Borbland1/29/2017, 1:20:28 PM2 votes

As a big Lux player I can confirm this, Lux spells have a crazy hitbox, espacially that ult

Sometimes it hits when it shouldn't, sometimes it just goes through the enemy and does nothing.

Akenero1/29/2017, 4:37:47 PM2 votes

As a person who hates lux, good, screw that e, why doesn't it have any indicator as to where you're gonna stop it or rambles on for over an hour Wait, is it an hour or a hour...English is weird AF man... As someone interested in the game being good, this is a major problem, it may be the camera angle, it may be wonky hotboxes. We just don't know. I can say from experience that her e hitbox is completely weird, though. You can stand just inside it and not be hit, other times you can be just outside of it and be hit. I think it's because the hitbox for that isnt a perfect circle, and has some slight leading edges in it. With her ult, as far as I can tell, the animation makes it look much larger than it actually is, at certain angles. At other angles, it looks smaller than it actually is. Usually people decide if the laser covers the opponent, it hits, but if the laser is below the target(red side logic) and slightly overlaps their model, it looks like it hits but it doesn't. Or if it is slightly above the target, the enemy champion will be shown over the laser, but will still be hit because of wonky visuals. Also I have 24 ping, git gud