I've seen on reddit that the gp issue is 5 months unresolved. I still belive riot should fix this. Lazy coding, urgot's ulti is nothing like malz and ww's ulties, therefore it shoulden't be coded as suppression... It's not a form of cc, the target is untargetable, no one can dmg or heal it, it's just an execution animation god damn it. Most gp's I play have stopwatch and if they are good they flash my ult and now this third way of getting out? Gp is atm broken as it is.
The tryndamere ulti is more fair, ulti for ulti, if you bait the ulti you have 2 min window of opportunity and logic-wise you sholden't be able to execute an unkillable target.
I think they choose the suppression, beacuse urgot is channeling his ult, just get rid of the channel and make it so that urgot can move and the target just get's killed. Make it an actual animation as it's supposed to work. Even when urgot dies, make the target die with him. easyfix xd
On a final note. Most the games I play it doesn't feel like 25% hp, it's more like 20% or even less. Sometimes it feel's that my ulti does less dmg than darius/garen ults. It's a little bit unfair, cmmon I have to aim and hit the skillshot that has a kinda sluggish/telegraphed animation that in addition can get countered by a lot of unintended bs. On the flipside when someone uses stopwatch/becomes untargettable when garen/darius use ults they get it back and can re-ult immediately. Riot pls, just Make Urgot Great Again ! xd