[Gameplay] Karma displacement bug
When playing Karma there is a rather frustrating and rare bug when being displaced during the initial cast of Renewal.
If Karma is knocked back or pulled forward by a spell at the exact moment she goes into the animation for Renewal the spell will go on cooldown, mantra will be consumed, no tether will ever form, and Karma will never receive the heal from the spell.
Now this is regardless of if Karma is pulled towards or knocked away from her target but it is very difficult to properly reproduce due to timing. I find that Thresh's Flay is the easiest way to reproduce the effect.
Have thresh cast flay and the moment the spell is going to hit Karma, cast renewal. I have not gotten this to work with Focused Resolve or knock up effects, only Renewal and knock backs / pulls.