[GAMEPLAY] 2 Azir bugs: 1 with Luden's Echo, another on inhibs
1.] ((EDIT: Removed.)) 2.] On Summoner's Rift, if Azir summons a soldier (W) while auto-attacking an inhibitor where the soldier would be in range to attack the inhibitor (even though they can't attack it) he will stop auto-attacking the inhibitor for a few seconds, forcing multiple re-clicks on the inhibitor to continue attacking it.
Also easily reproduced: Take Azir to the Summoner's Rift map (hopefully not on a date, that beak will hurt) and progress in the game to the point where you can attack an inhibitor and not die. Begin auto-attacking the inhibitor, summon a soldier (W) near the inhibitor, and Azir will not continue to auto-attack after the soldier is placed like he normally would.
Both of these bugs were found and re-tested in the Custom Games game mode on Summoner's Rift. I'm not sure if that affects anything. This is also the first bug I've reported so if I did something wrong or was unclear please let me know and I'll fix it for everyone's sake.
I may post a video later on featuring the bugs if I can get my recording software to work properly, to serve as a TL;DR.