Warwick Bugs [Gameplay]
There's a few here. I have played 21 games of Warwick so far, and everything I've listed I've made sure have been present in multiple (if not all) of my games.
First, Q bug. I'll put this here even though I'm not sure if it's intentional or not. You can not latch onto someone by readying a Q before being within the Q range. Meaning that if I were chasing someone down and I'm preempting a flash or Ezreal E, I can not hold Q before being in range to latch. You will only latch if you are in range when you are holding Q. Which I assume is a bug. Or if it isn't, it should be clearly stated on the ability.
Second, W bug. When changing paths according to your path. Meaning you're not verbatim following the trail but still moving towards an enemy champion that is blood hunted, you will OFTEN lose the movement speed effect. This one is very finicky, I could probably reproduce it off hand after playing a few games. While in lane(s) this doesn't happen to often, but happens with a high frequency when pathing through the jungle.
Third, W clarity (maybe bug?). This took me a while to get, the text on W seems to imply that it has a GLOBAL range, when in fact it's only a certain range around you. I found myself trying to use it for global effect, to determine who and where my closest target could be. Only to have it fizzle. The text on W should be reworded to reflect the fact that the active ability has a range associated with it.
Fourth, R bug. It doesn't specify in the text, however it is said during the champion spotlight (and is shown) that Warwick is immune to CC effects during his Infinite Duress jump. I don't know if this feature was removed or not, but if it wasn't. He is very clearly not immune to CC during the jump. Many forms of CC stop his jump, including blast plants, Zyra Snare, Yasuo's Third Q and so on. If this was not removed and is in fact a bug, someone needs to look into what exactly does and does not stop his ultimate.