Azir soldier interaction inconsistencies/bugs
Three different Azir bugs I've found.
Type of bug: Gameplay Summary: Sometimes, when a soldier is near a structure that the soldier cannot attack, Azir also cannot use his autoattacks on the structure. First noticed and easiest to replicate with Inhibitors. Reproduction steps: Summon a soldier OR use Q to reposition a soldier next to an inhibitor or turret, attempt to attack the structure. Reproduction rate: Uncommon, maybe around 10% of cases I've attempted. Server: NA Live
Type of bug: Gameplay Summary: When using Azir's E to travel to a moving soldier, intermittently moves Azir to either the final destination or the intermediate location of the soldier at time of cast. Either could be working as intended, but the outcome is inconsistent. Reproduction steps: Summon a soldier with W, use Q to move the soldier a long distance, use E on the soldier while it is moving. Reproduction rate: Each outcome occurs around half of the time. Server: NA Live
Type of bug: Gameplay Summary: Attempting to summon soldiers near turrets without targeting the turret will still consume one of Azir's charges and deal damage to the turret. This could be working as intended, but the outcome is inconsistent and can be undesirable for Azir players. Reproduction steps: With Smartcast bindings, attempt to summon a soldier adjacent to a turret, without targeting the turret. Reproduction rate: Around 80-90% of the time. Server: NA Live