Yasuo third Q cool down bug

TheDanielPark··4 votes·1,006 views

So basically, Yasuo's nado q has a longer cooldown than the other 2 qs he shoots. It is short and not very noticeable when you watch it but in game it can decide a fight or even the game due to the dps you miss out on and if you can shoot the nado and get the ulti passive refresh. Im sure non-yasuo mains dont mind but all of the other yasuo mains i talk to hate this bug but they don't think its too bad. I just wanted to let you guys know about it to see if it can be fixed or not.Yasuo

2 Comments

N00B PWN3R2 votes

Another Yasuo bug, riot should really fix Yasuo bugs.

Talon121 votes

there's like 10 of them, riot just refuses.

Tornado stuffy cd Ult attack block for .5-.75 sec w not blocking projectiles like tf enhanced auto from e if he uses wall as tf throws it W not blocking zeds shadow (which is a bug, and it always will be, there is no reasoning behind it not being, it used to block, no notification of a change, and its a projectile (like ori q, should be stopped on wall, not pass and not destroyed) eq combo sometimes does stops movement **and ** attacks for .5 sec eq combo doesn't do damage to enemies hit in the outer 15 units of the attack if he has tornado on the spin tornado wont knock up enemies if they are within 50 units of the cast animation (which they should) Project Yasuo has ~5% delay on his animations compared to his other skins Rarely (1/10000) he cannot dash if he was charmed in the exact middle of a full dash length until he autoattacks

And im pretty sure if he is stunned or knocked up mid q it is supposed to refund the cd, not put on full dc with no damage. It used to anyway

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