Kindred's animations hate each other :D

Aku no Momiji·10/27/2015, 12:56:04 AM·1 votes·478 views

This really doesn't fall into the category of Gameplay, Crash, or Client; it's just funny.

If you cancel Kindred's /joke into their /taunt, /laugh, /dance, or even recall, then the apple behaves strangely.

Cancelling /joke into /dance causes Lamb to start dancing, but the apple still gets shot off of Wolf's head... by some mysterious force.

Starting their / animations during Frenzy just leaves Wolf out of it; so Lamb shoots an arrow at nothing for /j, or balances on nothing for /taunt.

The best is after mashing control+1-4 a bunch of times, I was able to get the apple to follow Wolf around as we moved.

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