Kindred's animations hate each other :D
This really doesn't fall into the category of Gameplay, Crash, or Client; it's just funny.
If you cancel Kindred's /joke into their /taunt, /laugh, /dance, or even recall, then the apple behaves strangely.
Cancelling /joke into /dance causes Lamb to start dancing, but the apple still gets shot off of Wolf's head... by some mysterious force.
Starting their / animations during Frenzy just leaves Wolf out of it; so Lamb shoots an arrow at nothing for /j, or balances on nothing for /taunt.
The best is after mashing control+1-4 a bunch of times, I was able to get the apple to follow Wolf around as we moved.