Mordekaiser Bug

Lvl Down·11/10/2015, 5:44:29 AM·1 votes·575 views

Lately I have been playing Morde Jungle with great success lately. But I've noticed some very unbalanced things about Morde Jungle. With a single Hunter's Machete and 2 pots, I can clear my whole jungle and still be at full life. While he isn't the best at ganks, he has ridiculous jungle clearing.

(My Build)

Boots of Swiftness (Furor) Sated Trinity Deadman's Plate Frozen Mallet (Item 6) Games end before I can build...

Also have used Blood Thirster and other attack damage items.

The bugs I am seeing are:

  1. Sated does not work properly with Morde's Mace of Spades Proc. Takes 3 separate attacks to activate all 3 hits of Mace of Spades (Sated Proc hits don't activate)

  2. Morde's "W" skill steals hp from 2 targets. (100% heal against champions, 25% against minions) Turns out, that jungle creep aren't considered minions, so it heals for the 100%. At level 1 skill with his "W" skill, Morde can give himself a huge shield, and recover 140 hp+ per use.

While I know Morde jungle sounds far fetched, he is really powerful (albeit fairly weak ganks). These are what I have noticed since I have been playing him this last patch.

2 Comments

Annoxis11/10/2015, 7:24:47 AM1 votes

For the Q spell, I think they said it was coded as spell, thus it doesn't proc on attack effects to prevent abuse from resets of AA animations and other things that will make the Q spell easier to land.

For the W spell, I noticed too, but I think it was intended too.

TheKingofEloHell11/10/2015, 10:42:21 PM1 votes

The W heal is not a bug dummy. And Morde needs that. Without that 200% heal his solo lane becomes unviable.