[GAMEPLAY) Azir; Some bugs I found (Not only the ultimate)
Well, after several games I was able to notice some bugs with Azir. I did 3 custom against Bot and 5+ in Normal (Summoner'S Rift). I love Azir a lot, but sadly it make the Champion unplayable and can OFTEN make you die. So until then, I ask Riot please to just disable him for now. Because I'm stupid and I like Azir, so I will still play him even with all these bugs. So here it is.
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(Most obvious one that everyone know) Ultimate not knocking back, stop enemies from trespassing and no damage.
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I don't know if this one is normal, but just after you use E on a guard, you cannot auto-attack or your guard will not auto-attack for like 1 sec. Cannot even use ignite. So if one of the other team flee away, you cannot use your dash guard then E then auto-attack or ignite to confirm the kill. Made me lost a lot of kill.
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This one is a little bit hard to explain. If you click somewhere on the map with "A", Azir (any champion) will just walk to the destination attacking everything on his path (minions, champions, turret). But if a minion or a champion is just a little bit outside the range of your guard and you don't have any minions between you and your guard. Azir will just walk pass the minions or champion instead of auto-attacking. Not happening if you targeting, only while pressing "A" on the map. Very dangerous when another champion is near (especially against Fizz)
4)a) I still need to confirm this one, but it seem the "hit box" from the top lane turret on the purple side is a little bit misplaced while you try to cast W to damage the turret. Even if you click the turret, it will cast a guard instead of damaging the turret. You need to click at the base of the turret if you want it to work. IF you click more on the side on the turret, it will only summon a guard. Really frustrating if you try to "harass" the turret while the other champion turtle. Yes, I played Azir top 3 times now... Depend against who you play, but he can be very good. Azir is very vulnerable to any champion with a dash, charge or any gap-closer.
b) AND if you outside your W range to damage the turret, Azir will summon a guard instead of walking to the turret and damage it. Very annoying when you try to make a quick damage to the turret.
Just for suggestion ; It could be nice if the range to control your Guard was more clear. They just changing stance when you're near. The animation have a delay and in team fight this is not always clear. Please put a circle around Azir or something like this. Thanks you.
That about it. Thanks you.