(GAMEPLAY) Ori's ball disappears, multiple indicators, glitched ball position interaction, DAMN IT
When Orianna dies and she does not possess her ball, the game often copies her ball indicator so that when she re-spawns, she will have two.
When an ally that Orianna has her ball on dies, this also often happens. I have once had as many as four indicators, three locked in position and one that actually pointed to my ball. This was INCREDIBLY confusing and gamebreaking.
In certain situations, e.g. when W is cast at the same time the ball returns to Orianna due to leash range, the ball actually visually DISAPPEARS upon arrival and REMAINS invisible for the player as long as Orianna possesses it. If sent out with Q or on an ally with E, it appears again, and as soon as Orianna shields herself or the ball jumps back due to leash range, it vanishes AGAIN. This is even MORE confusing and gamebreaking.
Lastly, abilities are cast at the ball's targeted position BEFORE IT ARRIVES TO IT. Which means, allies get shielded before the ball reaches them and W is cast deceptively sooner than visually represented. This is GAMEBREAKING and unfair to the enemy.
FIX IT.
AND FOR FUCKING CRYING OUT LOUD, FIX HER BALL'S TEXTURES!!!! SHE RECEIVED A TEXTURE UPDATE, BUT WHENEVER THE BALL IS NOT ON HER OR SITTING STILL AT A LOCATION SENT TO WITH Q, IT HAS ITS OLD UGLY TEXTURES!!!
FIX. IT.