[GAMEPLAY] Iron Skin/Mirror Shell related bugs
After some testing in the practice tool, I have found what seem to be a number of bugs related to the new runes Iron Skin and Mirror Shell.
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When consuming multiple Health Potions at a time, the runes seems to proc more than they should. I gain the bonus stats every time I click the potion, even when the potion doesn't start healing immediately and gets queued behind the last potion. I also gain bonus stats when the queue for the last potion finishes and the new potion starts. So when I consume multiple potions at a time, I gain the bonus stats twice for every potion used after the first, when I consume the potion, and when the potion before it finishes and the next one in queue starts. This applies to Health Potions and all Refillable Potions. This applies to all champions tested. Note: The Total Biscuit of Everlasting Will's gained from the Biscuit Delivery rune do not apply the Iron Skin or Mirror Shell bonus's when multiple are consumed at the same time, only when the first one is queued.
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Pilfered Health Potions gained from the Kleptomancy rune never apply the bonuses from Iron Skin or Mirror Shell. This was only tested using Ezreal.
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The heal gained from Grasp of the Undying applies Iron Skin or Mirror Shell at incorrect values. In order for the heal to be large enough to gain the bonus defenses, a melee champion has to have AT LEAST 1250 Max HP (Before the auto attack that triggers Grasp hits), and a ranged champion has to have MORE THAN 2200 Max HP, despite the tool tips implying that either class should be able to heal enough HP at Max HP values of 1000 and 2000 respectively. This was tested using Shen, Tryndamere, Kog'Maw, and Janna.
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The bonus's from Iron Skin and Mirror Shell will always be active as long as the user has any amount of over shield from The Bloodthirster's passive. The effect persisted for the 3 seconds after the shield was gone. This was only tested on Tryndamere. 4a. This also applies to the over shield gained from the Overheal rune. This was only tested with Janna self healing with Monsoon.
P.S. It should also be mentioned that during my testing, I found that consuming multiple biscuits from the Biscuit Delivery rune at the same time caused them to refresh the duration of the first biscuit as well as queue in a stack. Also each biscuit in the stack will heal for the same amount as the first even if consumed with different Missing HP values.