Random buglist #2

NightWind42·8/14/2017, 9:10:54 PM·1 votes·390 views

Hi! I'm the Mordekaiser bugcatcher, coming back for a small list of bugs that don't have any link between them. This list is called #2, because it follows that one. Those bugs aren't all very important or important at all, but some are. The bugs are sorted by importance.




1) Is there a better way to start a list of bugs than by starting with something that is perhaps not a bug? Either way, it's a very stupid interaction, that deserves to be put here. The second charge of the yellow trinket starts cooling down the moment you buy the trinket. If you buy your trinket 15 seconds in, you'll get the second charge 15 seconds later than if you bought it at the very beginning. This interaction does not make any sense, considering that the barrier around the spawn is there to prevent cases like this, where someone who'd buy his items instantly would have an advantage over the others by being able to reach some spots of the map faster. Also, as someone who used to never buy the trinket and wait for it to appear automatically in my stuff (upon leaving the base), I paid the full price out of that specific interaction.


2) If there was an ally ward and an enemy pink ward in a bush, if you destroy the enemy pink ward, your own ward will remain disabled for a couple more seconds.


3) You can't apply stacks of Concussive Blows to a champion ulted by Taric (it's not supposed to block the on-hit effects, only all incoming damage). This bug happened in the LCS last year (july 2016).


4) Another thing with Braum: If a target has Concussive Blows stacks and someone who isn't Braum tries to attack them the moment the stacks are lost, the said someone will put the target to one stack. While Braum is supposed to be the only one who can put the first stack. This, too, happened in the LCS around the same time period.


5) Lots of Morde bugs: If Mordekaiser ults an Aatrox and makes him proc his passive that way, Aatrox is cleansed from the ultimate. It wasn’t the case before, and I don’t know the current interaction with GA.


6) The stats that Mordekaiser gains for having a ghost aren't taken from the ghost's stats, but from the champion's.


7) The Runic Armor mastery doesn’t increase the bonus shield granted by Mordekaiser's E (the 15%-25% per enemy champion hit). Every other shield-enhancing ability works fine.


8) When Mordekaiser gets the ghost of a champion that has a Bami Cinder / Sunfire / Cinderhulk, if the Sunfire effect damages an enemy champion while you are under an enemy turret (that is currently attacking minions), it will not make you take the agro of a turret.


9) Same bug with the Thornmail. But if the ghost damages an enemy champion by any other means than those two, you will be focused by the turret.


10) Tahm Kench can eat an allied Mordekaiser’s ghost, but will spit it out as if it were a monster/enemy minion. Additionally, Tahm will damage the allied ghost by doing so. So, Tahm Kench can damage an allied unit.


Note while I'm talking about Mordekaiser bugs: The description of Mordekaiser's W in the client doesn't even mention the fact that it gives a heal. It's one of the core aspects of Mordekaiser... it's no wonder that nobody knows about it!


11) Taliyah’s passive is disabled for 5 seconds whenever she casts a spell, while the passive only mentions losing it for entering combat – and casting a spell that does not hit anything does not put you in combat. I assume this is only a tooltip bug (meaning that the effect is correct but the tooltip isn't, and not the other way around).


12) The Runic Armor mastery affects the number in the tooltip of Mordekaiser’s passive, and lists that Mordekaiser generates a shield equal to 27% of his damage dealt by his spells, instead of 25%. Only the Runic Armor does that, and none of the other shield amplification abilities. It's also the only ability for which it works that way (for example, if Riven has Runic Armor, her shield's tooltip is unchanged). I'm guessing that this is also why the E has an issue with that mastery: I think that something in the code disables the Runic Armor for Mordekaiser's shields, but compensates by increasing the effect of the passive. Proof: Without Runic Armor / With Runic Armor


13) I played Riven in URF with her Dawnbringer skin. Didn’t touch her afterwards. But then, I got her once more in URF by using a reroll, and it’s her Redeemed skin that was preselected. I changed to Dawnbringed for a second game. But then, I got her a third time through a second reroll, to wind up on that Redeemed skin once more.



Now a few URF-exclusive bugs:

14) Caitlyn’s and Azir’s W have a very long cooldown at level 1. Proof


**15)**Taliyah’s Q has a 0.6s cooldown at rank 5. But if she casts her Q from Worked Grounds, for some reason, she cannot use Q again until about 1.5 second later.


16) Fiora’s W has a cooldown of 5/4/4/4/3s in URF instead of 4.8/4.4/4/3.6/3.2. I don't know if it's only the tooltip or a bug actually affecting the gameplay.


17) Normally, Riven’s Q displays the current charge of Q it’s using. But in URF, if you wait long enough between each cast of the spell, the count will sometimes (not even consistently) go down to 0 after some time, despite you still having yet to use your third Broken Wings.


18) When you hover over the level up thing for Kalista’s E, it will display the base cooldown, and not the 80% reduced cooldown. Proof




That was it! I'll be back someday later for another list.

Also, you can see in the last screenshot the use of the expression "slowing the sleep", which technically doesn't mean anything. Well, it means something, it means reducing the acceleration, but it doesn't mean "slowing the person" or "reducing the person's speed". Many, many items or spell descriptions include that. Worse, even: The client description of Nasus's W mentions "decelerating the speed". Which should tackle something in meters per cubic seconds?

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