Mordekaiser Rapidfire Cannon Ghost Bug
Found this the other day while playing Mordekaiser. When Mordekaiser creates a ghost of an ADC using the Rapidfire Cannon, that ghost won't proc the RFC's on-hit effect, but rather will maintain its enhanced range for all attacks... This can be pretty game breaking when a Tristana ghost pushes down towers from out of their ranges... And in general. I don't know if this bug was posted here yet, but I figured I'd post it anyways.