[GAMEPLAY BUG] THRESH RUNNANS BUG

Knightmusic·6/30/2015, 8:54:54 AM·2 votes·812 views

when playing on-hit thresh, after finishing (in order) berserkers greaves, blade of the ruined king, frozen mallet, wit's end, and then runnan's hurricane, your attack speed suddenly drops dramatically while attacking more than one unit (wolves for example) but as soon as all surrounding units are gone, your isolated target starts getting hit at your full attack speed. this was consistent with every situation, minions, champions, anything where your passive bolts need to fire. this is with standard AD masteries and flat damage AD marks and quints, with armour and MR glyphs and seals. it must be pointed out that prior to runnans your attack speed and animations remain the same, and after selling it the animations were again in sync with the listed ASS, but while having it the bolts themselves seem to break your attack animation so you are attacking slower than your listed AS

demonstrated by another player here: https://www.youtube.com/watch?v=7ryn_H97i4s

6 Comments

Ændril6/30/2015, 2:37:00 PM1 votes

it's been this way with runaan's for a while now once u pass about 2.1 aa spd (i'm not sure the exact number) you will aa slower than your aa spd so that the runaan's bolts will hit their targets before the next auto animation begins it works this way on all ranged champions (99% sure)

Knightmusic1/8/2016, 7:13:24 AM1 votes

UPDATE: IT'S FIXED!!!!! ADC THRESH!!! ON HIT THRESH!!!! IT'S ALL FREE GAME PEEPS!!! (and with the new adc items this is potentially VERY awesome, have fun folks!!! :D)

NOTE: it's probably BECAUSE they updated runnan's that this was fixed, the bug must've been inherent in the item itself (now it gives you crit chance, bonus on hit damage, and still the same bolt passive with less attack speed.)

[slayer-pantheon-thumbs]