[GAMEPLAY] [Visual Bug] Lux bind continues after damaging and killing 2 enemies
When playing Lux and a Q cast damages and kills 2 enemies the projectile will not disappear and continues travelling. No damage is dealt or a bind applied on a 3rd target, in fact the projectile disappears when it makes contact with a 3rd enemy. If a lux Q continues like that it could lead to unnecessary flashing of opponents, changing movement pattern trying to dodge a "ghost" projectile etc.
Expected result: Q projectile will disappear after damaging 2nd enemy.
Observed result: Q projectile continues after damaging 2nd enemy.
Reproduction steps:
- line up your Q so it will hit 2 minions that will be killed by a single Q cast.
- Cast Q.
- Q projectile doesn't disappear after damaging 2nd enemy. (4. If 3rd enemy in line of Q projectile, projectile will disappear on contact and no damage or root applies.)
I was able to 100% reproduce this following these steps.