[GAMEPLAY] Yasuo's Wind Wall messes up Quinn's Harrier proc
[GAMEPLAY] Yasuo's Wind Wall messes up Quinn's Harrier proc
Not sure if this is a bug or if it was intended (in which case I would be very sad). I was playing Woad Scout Quinn and the enemy was playing PROJECT: Yasuo (don't know if this makes a difference). Yasuo puts up a Wind Wall and there is a Harrier proc on him. When Quinn attacks him with the enhanced auto, the wall consumes the auto. Works as intended. However, soon after, if Quinn walks behind the wall to attack the still-marked Yasuo, the auto is a normal un-enhanced auto. Then the attack immediately after that will be enhanced. Shouldn't every auto on the marked target be enhanced? This isn't even a case of too much attack speed, as this happened at level 2, and each auto can hit before the next auto is fired. I don't have any recording of it, but it should not be too hard to replicate.
- Go into game with Quinn on one team and Yasuo on the other.
- Stand near each other and wait until there is a Harrier proc on Yasuo.
- Have Yasuo immediately put up a Wind Wall.
- Autoattack Yasuo with Quinn, which destroys the Harrier projectile.
- Go on other side of the Wind Wall as quickly as possible and attack Yasuo. This will be strangely be normal auto on a marked Yasuo.
- Attack again as Quinn. The auto should now be Harrier-enhanced again.