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ARAM DASH BUG???

Pengoo··5 votes·13,374 views

Is the ARAM bug ever going to get fixed? Snowballs and dashes are still completely messed up :/

Asking for a friend...

[slayer-jinx-catface] [zombie-brand-clap]

30 Comments

RiotRiot Stephiroth8 votes

Hey!

I have a small update about this. :3

We finally isolated it to a specific change, and are now trying to identify why it's broken.

Hopefully we'll find a fix soon and be able to get it out!

I Am Furry Trash2 votes

honestly, why would you not try to do any changes to create small fixes in the meantime. The notable flaw is primarily snowball. until you had it fixed why not do what you used to do and make certain champions that used dash unavailable and snowball unavailable until you had solved it. ARAM is one of my favorite game modes and it is unplayable right now when people are just teleporting inside fights.

RiotRiot Stephiroth3 votes

This is a long discussion we had but there's a few points specifically that stopped us from disabling Snowball.

  • The bug actually isn't 100% reproduction rate. It is pretty frequent, between 60-70% of the time, but it is not actually 100%.
  • The gameplay pattern impact for players who are hit by Snowball actually isn't changed much from seeing the bugged dash or not. If you see the Snowball hit and mark a minion or allied player, most players know there's a high potential for the enemy to dash. And you know where they're going to end up. It's obviously REALLY shitty, but after some adjustment, it could be played around since there's not a functionality change.
  • The champions bug is much worse than what Snowball does (given the above context), but the current champion count for how many exhibit the bug is about 40. Not all players own enough Champions for us to disable 40 of them and still be able to play the mode :(

We did also highly consider disabling ARAM altogether, but felt that was an overall worse experience.

I understand the frustrations of everyone playing ARAM right now, because ARAM is the mode I play the most. We are working on a fix and hoping to get it out to Live ASAP.

I know this won't make you feel better about the situation, but I hope it gives you some insight into how we approached the problem.

Pengoo2 votes

Thank you for looking into it! It's definitely not a game breaking bug, but its not fun to play against some champs. Can't wait to see the live fixes [slayer-pantheon-thumbs]

sair1 votes

Hey, since disabling the entire game mode would be less than ideal, why not temp disable the worst offending champions for ARAM only? Such as Lee Sin/Thresh/Warwick to name a few.

Spoo1 votes

[{quoted}](name=Riot Stephiroth,realm=NA,application-id=LqLKtMpN,discussion-id=UlYv4mX5,comment-id=000100000000,timestamp=2018-07-25T19:03:03.424+0000)

This is a long discussion we had but there's a few points specifically that stopped us from disabling Snowball.

  • The bug actually isn't 100% reproduction rate. It is pretty frequent, between 60-70% of the time, but it is not actually 100%.
  • The gameplay pattern impact for players who are hit by Snowball actually isn't changed much from seeing the bugged dash or not. If you see the Snowball hit and mark a minion or allied player, most players know there's a high potential for the enemy to dash. And you know where they're going to end up. It's obviously REALLY shitty, but after some adjustment, it could be played around since there's not a functionality change.
  • The champions bug is much worse than what Snowball does (given the above context), but the current champion count for how many exhibit the bug is about 40. Not all players own enough Champions for us to disable 40 of them and still be able to play the mode :(

We did also highly consider disabling ARAM altogether, but felt that was an overall worse experience.

I understand the frustrations of everyone playing ARAM right now, because ARAM is the mode I play the most. We are working on a fix and hoping to get it out to Live ASAP.

I know this won't make you feel better about the situation, but I hope it gives you some insight into how we approached the problem.

I would disagree with playing around only be slightly different. It's immensely different. I pride myself in being able to turn around bad snowball dives. The ability to see someone dive is a HUGE difference. It allows me to save spells and mana and potentially line up my character position to help in the need of a threatened dive. When I can't see them till they're already on top of me or someone else, I pretty much have no choice but to waste the cd every time, on top of that they will always get the jump. Which for assassins is really all they need. Not to mention the team loses all their reaction time they would have spent while that person was traveling in. For a team fight where you can't base heal that's pretty big distinction if its instantly 5v4 all of a sudden.

Pengoo2 votes

Thank you for the reply! Hopefully the fix is pretty easy to get things back to normal!

patmax171 votes

[{quoted}](name=Riot Stephiroth,realm=NA,application-id=LqLKtMpN,discussion-id=UlYv4mX5,comment-id=0001,timestamp=2018-07-25T02:24:51.506+0000)

Hey!

I have a small update about this. :3

We finally isolated it to a specific change, and are now trying to identify why it's broken.

Hopefully we'll find a fix soon and be able to get it out!

Thanks for working on this! Are you allowed to share what caused this bug? I'm a programmer myself and am always fascinated by unexpected interactions of different parts of code (e.g. this change being related to the scoreboard not mirroring anymore ^^)

RiotRiot Stephiroth1 votes

Once we know, we'll probably be allowed to share ! I'll try to remember to update it. :)

RiotRiot Stephiroth3 votes

Hey again :3

I can't go into too much nitty-gritty, but it turns out the issue was related to some network code changes we made that had an odd interaction with the Base Gate we added to ARAM a couple of patches ago. The movement restriction packet for a hero was supposed to only be sent to the clients that can see the hero. However, one of the recent changes somehow sent the packet to all the clients. Later in the game, the clear restriction packet was correctly sent to only the clients that can see the hero leave base. So, anytime an enemy hero (who did not see the champion leave base) saw the champion attempt to do a moveblock, the client didn't properly know where to position it due to this missing information.

Hope this is enough to satiate your curiosity.

[slayer-jinx-catface]

patmax171 votes

[{quoted}](name=Riot Stephiroth,realm=NA,application-id=LqLKtMpN,discussion-id=UlYv4mX5,comment-id=000100020001,timestamp=2018-07-26T23:32:56.165+0000)

Hey again :3

I can't go into too much nitty-gritty, but it turns out the issue was related to some network code changes we made that had an odd interaction with the Base Gate we added to ARAM a couple of patches ago. The movement restriction packet for a hero was supposed to only be sent to the clients that can see the hero. However, one of the recent changes somehow sent the packet to all the clients. Later in the game, the clear restriction packet was correctly sent to only the clients that can see the hero leave base. So, anytime an enemy hero (who did not see the champion leave base) saw the champion attempt to do a moveblock, the client didn't properly know where to position it due to this missing information.

Hope this is enough to satiate your curiosity.

[slayer-jinx-catface]

It is, thank you very much! :D

Kaztenral1 votes

Since it's on enemy side only, I was thinking that u guys were experimenting letting allied team always on bottom left and enemy team stays top right and left some related code in there.

Sparkled2 votes

Definitely something that needs to be corrected. The snowballs are no bueno.

[sg-janna]

RiotRiot Stephiroth2 votes

FYI! A fix went out for this today. :) Hopefully all of you are seeing this issue resolved!

[slayer-jinx-catface]

Fikoslav Mico1 votes

Just played a game against Quinn. Lovely experience. I hope that's not what you meant by "issue resolved".

rastarogue1 votes

As of my most recent ARAM Match (2-3 ish pst) it was still happening to me.

RiotRiot Stephiroth2 votes

I'll double check!!

Originally the redeploy was scheduled to go out today, but maybe it got delayed.

*Correction

The fix just went out, about 10 minutes ago! We had some issues with our deployment tools. Please try another game and see if its still occurring! I'm in one right now and it's not ^^

the Anarchit3cht1 votes

Any info on the bots bug causing an enemy bot to afk even no one on the human side has?

RiotRiot Stephiroth1 votes

I am looking into that right now! Not sure where the root issue lies yet.

Unfortunately, the same team that owns ARAM (my team T_T) is the same team that owns Bots. :P so we prioritized the ARAM fix and any assistance required for that first, but Bots is our next priority!

the Anarchit3cht1 votes

Its not a HUGE deal, but its still mildly annoying. I just use bots to accomplish missions lol

SugeMinPikk1 votes

How is a faster game annoying? lol

the Anarchit3cht1 votes

I don't think you read the comment. One of the bots goes afk so its 5 players vs bots. It doesn't matter much buts its annoying because it causes the top lane bot to be much more passive.

Sluiceway1 votes

[{quoted}](name=Riot Stephiroth,realm=NA,application-id=LqLKtMpN,discussion-id=UlYv4mX5,comment-id=00040001000000000000,timestamp=2018-07-27T03:28:10.144+0000)

I am looking into that right now! Not sure where the root issue lies yet.

Unfortunately, the same team that owns ARAM (my team T_T) is the same team that owns Bots. :P so we prioritized the ARAM fix and any assistance required for that first, but Bots is our next priority!

Is there any chance of you using this and an opportunity for QoL changes to coop, like adding a jungle bot, since most ai games have a human jungler, and maybe removing the xp cap and adding mastery (since what mastery measure is the time spent playing a champ, and even PVP games where I get demolished still award mastery points, thus they are not performance based)?

Ďolan1 votes

Can we get an update on this? Coop games have been broken for more than a month already. It's always only 5 humans vs 4 bots. One of the bots on top is not coming on any lane, it just sits in its spawn point until late game. It ruins bot games, because now there are lots of conflicts, people don't want to jungle, so you see people doing duo top and just stealing each others' farm and kills. And obviously, if there is only one champ on top, duo top is like duo mid lane, it ruins our fun.

rastarogue1 votes

Just ran a match and no bugs! Many many thanks. I work in QA so I understand how hard it can be to quash these things and I much appreciate the time and effort put into making this bug go away. Hope you have a great day and good matches!

RiotRiot Stephiroth1 votes

<3

enjoy the games! <3

DaRkViRuS1 votes

Love being Sivir and not knowing when to use spellshield until I'm dead -_-

Snowinz1 votes

It happens to me too, all the snow ball dashes as well as talon Q, lee sin Q, first they travel towards their fountain and suddenly appears in front of you. Lucky its a for fun mode...

DaRkViRuS1 votes

Awesome, thanks! Explains why the enemies were going backward (towards the gate) before disapearing

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