[GAMEPLAY] Neutral monsters move wards when returning to camp

Wandering Snoww·12/6/2015, 8:34:48 AM·3 votes·501 views

Neutral monsters that lose patience after being drawn out of the camp will push aside any wards they collide with on their path back to the camp.

  1. Classic game, Summoner's Rift

  2. Place a ward near or on a camp

  3. Attack neutral monster at camp

  4. Draw it away from the camp in such a way that the ward is in it's return path

  5. Allow it to lose patience and return to the camp and reset It should push the ward aside or out of the bush it was in even (Very inconvenient if it's a visible ward like a Pink)

Personally have tested with Raptors, gromp, Red, and Krugs. Using Pink wards, standard trinket wards, untested with Farsight Alteration (I'm assuming the same result)

Occurence is 100%

1 Comments

Agent Tatsu12/6/2015, 12:05:52 PM2 votes

Tested this myself and this is correct. Jungle monsters, with the exception of epic monsters and the Rift Scuttler, move wards on their way back to the camp.

Also recorded and uploaded a video here.