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Horrible Hit Detection

Porkchucker··4 votes·930 views
Shit Detection

Why even have the indicators on enemy abilities if they're wrong. I'm clearly standing outside this stinky yeti's ring. Sure, it's close but why did it kill me? So many times I have seen Ashe ults hit people when they really don't. Lux's ult is the worst one yet. I've seen it go through people yet other times it nails them when it's far to the right/left.

The hitboxes are too generous.

4 Comments

DadCallsMeRengar2 votes

It is not a bug, dude, it is math. Collision detection i LoL is based on circles, so if distance between Teemo and Nunu was smaller than Teemo's radius + Nunu's R radius then u got hit.

SrbLud1 votes

It has to do with the angle of the camera. It seems that you are 100% clear but you're not. They do try and compensate for it, but it's harder than you think.

Porkchucker1 votes

I could compensate for it myself if the ring was at least accurate. Turn the camera anyway you want, I'm not standing in the ring.

SrbLud1 votes

{quoted}

I could compensate for it myself if the ring was at least accurate. Turn the camera anyway you want, I'm not standing in the ring.

If the model is at least touching it then it counts as a hit. Again. You can't be sure because of leagues weird camera angle. You're not the first with this issue... Go read the old posts on the boards and even the old forum.

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