Wtf? Jinx ults while stunned?

Truth InDarkness··3 votes·2,928 views

Dear Riot team,

Can you explain to me PLEASE why (as Vayne) i tumbled into jinx getting the perfect angle, apparently as i e'd Jinx into the wall she must have been mid ult because she managed to get her ult off after being stunned for a good .5 seconds. Is this some kind of bug that being stunned somehow doesn't stop Jinx's ult? If it is NOT a bug, then you really need to nerf that because not only is that a extremely huge troll, but it's insanely OP and literally costed me my game. I can 100% guarantee this is no misjudgment on my end when i say, Jinx finished casting her ultimate mid stun.

15 Comments

RiotRiot Exgeniar11 votes

Excluding channeling spells, you can't interrupt a spell, or autoattack during its cast time with a stun. You can if you kill them.

Zielmann3 votes

I've grown to accept that Jinx/Lux/Ez ults are just extended cast times and can't be cancelled with CC. What I still can't get past, though, is that some spells have extremely short channel times, and therefore can be cancelled, presumably by accident. The example I'm most salty about on this is Kennen's ult. It should basically be an instant-cast ability, or at the very least shouldn't be able to be cancelled. But since it's technically a super-short channel, I've had it cancelled mid-cast by very unfortunately timed CC...

Lucifer6 votes

In regard to this, do you know why lux's ult hitbox allows her to ult people behind her? Is this just a long time bug that's never been fixed?

RiotRiot Exgeniar3 votes

What do you mean by hitbox behind her?

Lucifer7 votes

If lux ults in front of her, and a champion is positioned directly behind her, the ult will still hit them, even though I don't think it's supposed to. It's always been like that for as long as I can remember.

Truth InDarkness1 votes

Thanks for the information Rito, i appreciate it. Keep up the great work you've created a great game. I'm sure i speak for everyone when i say congratulations (:

Solidair32 votes

you can stop her with the best cc: death.

to be honest tho, this is probably the least offensive thing that jinx does.

Kat Head3 votes

{quoted}

you can stop her with the best cc: death.

to be honest tho, this is probably the least offensive thing that jinx does.

Jinx is one of the most balanced adcs, I just do not understand why people feel she isnt. She has low mobility and crap for cc, she is reliant on her team and does fantastic damage. She is the model of what adcs should be, high damage low defense.

Meanwhile Tristanna has a completely broken kit in terms of self peel / escapes and no one seems to complain at all.

straight4free1 votes

[{quoted}](name=Kat Head,realm=NA,application-id=LqLKtMpN,discussion-id=TuFJeE6R,comment-id=00030000,timestamp=2015-10-27T04:53:12.044+0000)

Jinx is one of the most balanced adcs, I just do not understand why people feel she isnt. She has low mobility and crap for cc, she is reliant on her team and does fantastic damage. She is the model of what adcs should be, high damage low defense.

Meanwhile Tristanna has a completely broken kit in terms of self peel / escapes and no one seems to complain at all.

Jinx has the second best non-ultimate CC of any ADC in the game, so...

Only Vayne has better honestly.

Kat Head2 votes

{quoted}

Jinx has the second best non-ultimate CC of any ADC in the game, so...

Only Vayne has better honestly.

Jinx chompers are really only any good when used to follow up cc that her team has used. To me, that makes her chompers completely fine as they work well in a team environment where Jinx is intended to prosper and they are really weak for defending her self when solo where she is intended to fail. Again, where others see op I see a balanced champion.

Renaille2 votes

[{quoted}](name=Kat Head,realm=NA,application-id=LqLKtMpN,discussion-id=TuFJeE6R,comment-id=0003000000000000,timestamp=2015-10-27T22:08:10.900+0000)

Jinx chompers are really only any good when used to follow up cc that her team has used. To me, that makes her chompers completely fine as they work well in a team environment where Jinx is intended to prosper and they are really weak for defending her self when solo where she is intended to fail. Again, where others see op I see a balanced champion.

Chompers are really good for zone denial as well, making it easy to kite back if you lay them in front of a charging enemy unit.

straight4free1 votes

[{quoted}](name=Kat Head,realm=NA,application-id=LqLKtMpN,discussion-id=TuFJeE6R,comment-id=0003000000000000,timestamp=2015-10-27T22:08:10.900+0000)

Jinx chompers are really only any good when used to follow up cc that her team has used. To me, that makes her chompers completely fine as they work well in a team environment where Jinx is intended to prosper and they are really weak for defending her self when solo where she is intended to fail. Again, where others see op I see a balanced champion.

Jinx CC can save her from a diving champion if they have to use a dash to get in. Maybe Caitlyn can too but not many.

Solidair31 votes

Don't get me wrong, I don't think Jinx is completely out of control, however if I had to make some complaints, I'd say her early mana gating is too negligible, and her rockets are just too effective once she gets a lot of attack speed.

As one of the reds said, it would be cool if her rockets were powerful but much slower attack rate-wise, but once she activates her passive they get faster.

But other than high AS rockets and early mana non-issues, I would agree that she is in a pretty good spot.

CSDragon1 votes

This is called CC buffering and it is an intended mechanic.

Makneto1 votes

Is this the same on minions/monsters too?

When I jungle Panth I use his W to(I thought) cancel autos of the big monsters. But, on blue buff for instance, I would wait until he actually starts swinging to stun him.

It seemed to work...

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