[GAMEPLAY]Sion's Roar of the Slayer Behaves Odd
I've been playing Sion a lot lately, really enjoying the rework :)
But, I've noticed that the Roar of the Slayer behaves strange on occasion.
There's two rare things that will happen:
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When a minion who has been hit by Roar of the Slayer gets knocked back, it will not damage/slow units it passes through.
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I have also seen a minions collide with other units as if they were walls. They will travel a small distance then stop as soon as they touch another unit.
I haven't been able to reproduce these on demand, but one or the other happens maybe once or twice in a 1 hour period. I'll try to get a recording of them if possible, but just thought I would mention this. Hopefully someone else has seen this so I feel less crazy :D