[GAMEPLAY]Sion's Roar of the Slayer Behaves Odd

MyNameIsDonovan·10/27/2014, 4:48:40 PM·1 votes·818 views

I've been playing Sion a lot lately, really enjoying the rework :)

But, I've noticed that the Roar of the Slayer behaves strange on occasion.
There's two rare things that will happen:

  1. When a minion who has been hit by Roar of the Slayer gets knocked back, it will not damage/slow units it passes through.

  2. I have also seen a minions collide with other units as if they were walls. They will travel a small distance then stop as soon as they touch another unit.

I haven't been able to reproduce these on demand, but one or the other happens maybe once or twice in a 1 hour period. I'll try to get a recording of them if possible, but just thought I would mention this. Hopefully someone else has seen this so I feel less crazy :D

6 Comments

The Storm Dragon10/27/2014, 4:54:29 PM2 votes

I've had both of these occur to me multiple times as well.

naitohikari10/27/2014, 6:19:03 PM1 votes

I've had the first happen to me quite a few times (I didn't think much of it, so I haven't really noticed how frequently it happened/what I did/what could have caused it). Then again I only played Sion on rare occasions so there's that..

MyNameIsDonovan10/28/2014, 3:50:31 PM1 votes

I really need to start recording my games somehow, these happened again in a couple of games last night

MyNameIsDonovan11/3/2014, 6:50:22 PM1 votes

I noticed a time when the minion did no damage that I'm going to recreate. I shouted a minion near a turret(minion looked like it might have grazed it?), the minion traveled backwards, but did no damage to the units it passed through.